The related Discord channel for help and suggestions is #graphics. In particular we need sets of textures we can use in order to create not only FFA-based maps but team-colored ones for CTF and other team-based modes as well. If you know about image editing, you can help the mappers with the needed textures/GFX.The related Github repository for issues and pull-requests is OpenArena/gamecode, while for UI3 is OpenArena/ui3. The Missionpack gamecode comes with the latest version of UI3, which is the WIP new interface for OpenArena. As for the gamecode side of things, the latest nightly builds are located here.The related Github repository for issues and pull-requests is OpenArena/engine. (Note that you must copy the libraries from a 0.8.8 build in order to make these Engine files to work) For Linux and other platforms, your best bet is to compile the code yourself. The latest nightly builds of the Engine for Windows are located here.The related Discord channel for help and suggestions is #coding. First, it's suggested for development to grab the latest Github build of OA.The following list tells you the ways in which you can contribute with the game: It's copyright infringement, which is followed by lawsuits and C&D letters. It shouldn't be needed to say, but just to clarify: Don't add content from commercial games. And YOU must be the one who submit what you've done, no one else, unless there's a wrote authorization for it. If you release something under the GPLv2 license, you must release also the "source" which you've used to make that asset. The exception is CC0, which is allowed instead. Hence, they are not suitable for official OpenArena stuff. Other licenses like Creative Commons respect some of these points, but have restrictions for distribution, such as CC-NC and CC-BY, or creation, such as CC-ND and CC-SA. None of us in OA are making money from it, but the GPL allows OA to be mirrored without any legal risk or included as instalable in many commercial Linux distros, for example. GPLv2 allows a wider distribution, and allows others to copy, change and redistribute your contributed work, like it is done in GNU/Linux. Reasons for GPLv2 adoption include distribution and maintenance. Please take take this in consideration before contributing. Licenses clashing with both of them aren't allowed. GPLv2 ( NOT GPLv3) is the law here, but truly Public Domain (non copyrighted) stuff counts too. In general, GNU General Public License v2 a.k.a. ![]() ![]() Concepts would be loose, so don't expect a remake of Klesk in his original Klesk form, or any direct remakes of any map/weapon/model. General Questions Anything I need to know before I contribute? Īlthough OpenArena is a Quake III Arena content replacement project, we aren't bound to a certain style. 5.1 Engine differences compared to ioquake3.4.1 How do I setup GtkRadiant for OpenArena?.1.4 Who should I contact for more info?.1.1 Anything I need to know before I contribute?.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |